Zip, Zap, Boing
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Prep Required
Clear space for circle of players at arm’s length from each other
Game leader needs to know (or have list of) all players names
Concept
Nonsensical words and actions to progress round circle
Builds group confidence, volume and gradually introduces names to the game if required.Rules
With a group that have not played this game it is important to slowly introduce concepts/rules of this game otherwise players will very quickly get confused.
Playing
Zip - continues around circle in CURRENT DIRECTION
Zap - CHANGE DIRECTION
Boing "NAME" - Bounce across circle to named person
All the above actions are accompanied by a definite POINT towards the next player.
Incorrect action renders a player OUT.
Out players sit on side and watch to catch others out.
In larger games a second game between those who are out early can help not only stop boredom but also to assist those who do not get concept to understand for further renditions of game as long as there is a game leader who is strong in the game to teach it.Example
Starting Clockwise - Zip, Zip, Zip, Zip, Zap (Change to Anti), Zip, Zip, Zip, Zap (to Clock), Zip, Zap(to Anti), Zap(to Clock), Zip, Zip, Zip, Boing NAOMI (Clock from Naomi), Zip, Zip, Zap(to anti), Zip, Boing IAN (Anti from Ian)

